latest posts
“Raise Your Hand if You Love Your Cable Company:”
November 5th, 2009
New and Threatening Becomes Acceptable and Mainstream
February 20th, 2007
Recently I have been thinking about the cultural process whereby something that initially is perceived as dangerous to society ultimately becomes a part of the cultural mainstream. New is often perceived as threatening. Its newness is not understood, so if it can’t be understood and fit into the status quo …
Innovation Wins at the Cash Register
December 13th, 2006
In a post two days ago I suggested that the Wii Video Game console from Nintendo was the clear winner in the new console competition with Sony’s PlayStation 3. I based this on the fact that the Wii was an innovative product that both opened up the gaming space …
The Future of Video Games
December 12th, 2006
In the last ten years, video gaming has gone from being a peripheral social phenomenon for young and teenage boys to a central factor in today’s media and entertainment. Movies based on video games have been produced. TV executives talk about bringing the interactive gaming experience to television programming. Advertisers …




